Glossary

General Nomenclature


The following naming conventions apply across the site: All Off-ice stats are preceded by O, all individual stats are preceded by i, all expected stats are preceded by x and all Averages are denoted by the Avg. prefix. For instance, OCF% stands for off-ice CF%, iFF stands for individual FF, xFSh% stands for expected FSh% and Avg.DIST stands for average DIST. Events For or Against refer to events For and Against a team (team stats) or events For and Against a player’s team occurring while the player is on the ice (on-ice stats). Shots include those missing the net or blocked. Shots on goal are shots on goal.

Adjustments Explained

Shot Quality and Expected Goals: Part I

Glossary


A: Assists
A1Primary Assists
A160: Primary Assists per 60; Primary assists per 60 minutes of Time On Ice (A1/TOI*60)
A2Secondary Assists
A260Secondary Assists per 60; Secondary assists per 60 minutes of Time On Ice (A2/TOI*60)
A60Assists per 60; Assists per 60 minutes of Time On Ice (A/TOI*60)
Adj.FSv%Adjusted Fenwick Save Percentage; Observed minus expected Fenwick save percentage (FSv% – xFSv%)
Avg.DIST: Average Shot Distance; The average distance of unblocked shots taken by a player
Avg.DISTAAverage Shot Distance Against; The average distance of unblocked shots against a team
Avg.DISTFAverage Shot Distance For; The average distance of unblocked shots for a team
BLK: Shots Blocked; Shots blocked by a team or player
CA: Corsi Against; Shots against a team
CA60: Corsi Against per 60; Shots against per 60 minutes of Time On Ice (CA/TOI*60)
CFCorsi For; Shots taken by a team or player
CF%: Corsi For Percentage; The percentage of all shots that are taken by a team (CF/(CF + CA))
CF.QoC: Corsi Quality of Competition; The weighted average CF% of a player’s opponents faced
CF.QoTCorsi Quality of Teammates; The weighted average CF% of a player’s teammates
CF60Corsi For per 60; Shots taken by a team or player per 60 minutes of Time On Ice (CF/TOI*60)
CSh%: Corsi Shooting Percentage; The percentage of shots taken by a team or player that are goals (GF/CF)
CSv%Corsi Save Percentage; The percentage of shots against a team that are saves (1 – GA/CA)
DZF: Defensive Zone Finishes; Stoppages that provoke a defensive zone face-off
DZF%: Defensive Zone Finish Percentage; The percentage of zone finishes that are defensive zone finishes (DZF/(DZF + OZF + NZF))
DZS: Defensive Zone Starts; Defensive zone face-offs
DZS%: Defensive Zone Start Percentage; The percentage of zone starts that are defensive zone starts (DZS/(DZS + OZS + NZS))
FA: Fenwick Against; Unblocked shots against a team
FA60Fenwick Against per 60; Unblocked shots against per 60 minutes of Time On Ice (FA/TOI*60)
FF: Fenwick For; Unblocked shots taken by a team or player
FF%Fenwick For Percentage; The percentage of all unblocked shots that are taken by a team (FF/(FF + FA))
FF60Fenwick For per 60; Unblocked shots taken by a team or player per 60 minutes of Time On Ice (FF/TOI*60)
FO%: Face-Off Percentage; The percentage of face-offs won by a team or player (FOW/(FOW + FOL))
FOL: Face-Off Losses
FOW: Face-Off Wins
FSh%: Fenwick Shooting Percentage; The percentage of unblocked shots taken by a team or player that are goals (GF/FF)
FSv%Fenwick Save Percentage; The percentage of unblocked shots against a team that are saves (1 – GA/FA)
G: Goals
G60: Goals per 60; Goals recorded per 60 minutes of Time On Ice (G/TOI*60)
GA: Goals Against; Goals scored against a team
GA60Goals Against per 60; Goals against per 60 minutes of Time On Ice (GA/TOI*60)
GF%: Goals For Percentage; The percentage of all goals that are scored by a team (GF/(GF + GA))
GF60: Goals For per 60; Goals scored by a team or player per 60 minutes of Time On Ice (GF/TOI*60)
GP: Games Played
GSAA: Goals Saved Above Average; Goals allowed below the expectation based on shot danger faced
GVA: Giveaways
HA: Hits Against; Hits taken by a team or player
HF: Hits For; Hits by a team or player
HDGA: High-Danger Goals Against; Goals scored against team on High-Danger shots
HDSA: High-Danger Shots Against; High-Danger shots on goal against team
HDSv%: High-Danger Save Percentage; The percentage of High-Danger shots on goal against that are saves (1 – HDGA/HDSA)
LDGA: Low-Danger Goals Against; Goals scored against team on Low-Danger shots
LDSA: Low-Danger Shots Against; Low-Danger shots on goal against team
LDSv%: Low-Danger Save Percentage; The percentage of Low-Danger shots on goal against that are saves (1 – LDGA/LDSA)
MDGA: Medium-Danger Goals Against; Goals scored against team on Medium-Danger shots
MDSA: Medium-Danger Shots Against; Medium-Danger shots on goal against team
MDSv%: Medium-Danger Save Percentage; The percentage of Medium-Danger shots on goal against that are saves (1 – MDGA/MDSA)
NZF: Neutral Zone Finishes; Stoppages that provoke a neutral zone face-off
NZF%Neutral Zone Finish Percentage; The percentage of zone finishes that are neutral zone finishes (NZF/(DZF + OZF + NZF))
NZS: Neutral Zone Starts; Neutral zone face-offs
NZS%Neutral Zone Start Percentage; The percentage of zone starts that are neutral zone starts (NZS/(DZS + OZS + NZS))
OZF%Offensive Zone Finish Percentage; The percentage of zone finishes that are offensive zone finishes (OZF/(DZF + OZF + NZF))
OZS%Offensive Zone Start Percentage; The percentage of zone starts that are offensive zone starts (OZS/(DZS + OZS + NZS))
P: Points
P1: Primary Points; Goals and primary assists (G + A1)
P160: Primary Points per 60; Primary points recorded per 60 minutes of Time On Ice (P1/TOI*60)
P60Points per 60; Points recorded per 60 minutes of Time On Ice (P/TOI*60)
PDO: PDO; The sum of shooting percentage and save percentage (Sh% + Sv%)
PENDPenalties Drawn
PENDIFF: Penalty Differential; The differential of penalties drawn and penalties taken (PEND – PENT)
PENT: Penalties Taken
RBA1A rebound is defined as any shot taken within two seconds of uninterrupted game time of any other shot by the same team.: Rebounds Against; Rebound shots against a team
RBF: Rebounds For; Rebound shots taken by a team or player
RSA2A rush shot is defined as any shot taken within four seconds of uninterrupted game time of any event occurring in the defensive zone OR within four seconds of uninterrupted game time of any giveaway or takeaway.: Rush Shots Against; Rush shots against a team
RSF: Rush Shots For; Rush shots taken by a team or player
SAShots on Goal Against; Shots on goal against a team
SA60: Shots on Goal Against per 60; Shots on goal against a team per 60 minutes of Time On Ice (SA/TOI*60)
SCA: Scoring Chances Against; Scoring Chances against a team
SCA60: Scoring Chances Against per 60; Scoring Chances against a team per 60 minutes of Time On Ice (SCA/TOI*60)
SCF: Scoring Chances For; Scoring Chances by a team
SCF%: Scoring Chances For Percentage; The percentage of all Scoring Chances that are taken by a team (SCF/(SCF + SCA))
SCF60: Scoring Chances For per 60; Scoring Chances by a team or player per 60 minutes of Time On Ice (SCF/TOI*60)
SF: Shots on Goal For; Shots on goal taken by a team or player
SF%: Shots on Goal For Percentage; The percentage of all shots on goal that are taken by a team (SF/(SF + SA))
SF60Shots on Goal For per 60; Shots on goal taken by a team or player per 60 minutes of Time On Ice (SF/TOI*60)
Sh%: Shooting Percentage; The percentage of shots on goal taken by a team or player that are goals (GF/SF)
Sv%Save Percentage; The percentage of shots on goal against that are saves (1 – GF/SF)
TKA: Takeaways
TOI: Time On Ice
TOI%: Time On Ice Percentage; The percentage of a team’s Time On Ice played by a player
TOI.QoC: Time On Ice Quality of Competition; The weighted average TOI% of a player’s opponents faced
TOI.QoTTime On Ice Quality of Teammates; The weighted average TOI% of a player’s teammates
ZFR: Zone Finish Ratio; The percentage of non-neutral zone finishes that are offensive zone finishes (OZF/(OZF + DZF))
ZSRZone Start Ratio; The percentage of non-neutral zone starts that are offensive zone starts (OZS/(OZS + DZS))
xFSh%: Expected Fenwick Shooting Percentage; A team or player’s expected Fenwick shooting percentage (xGF/FF)
xFSv%Expected Fenwick Save Percentage; A team or player’s expected Fenwick save percentage (1 – xGA/FA)
xGA: Expected Goals Against; Expected goals scored against a team
xGA60: Expected Goals Against per 60; Expected goals scored against a team per 60 minutes of Time On Ice (xGA/TOI*60)
xGF: Expected Goals For; Expected goals scored
xGF%: Expected Goals For Percentage; The percentage of all expected goals that are scored by a team (xGF/(xGF + xGA))
xGF.QoC: Expected Goals Quality of Competition; The weighted average xGF% of a player’s opponents faced
xGF.QoTExpected Goals Quality of Teammates; The weighted average xGF% of a player’s teammates
xGF60Expected Goals For per 60; Expected goals scored by a team or player per 60 minutes of Time On Ice (xGF/TOI*60)
xPDO: Expected PDO; The sum of expected Fenwick shooting percentage and expected Fenwick save percentage (xFSh% + xFSv%)

References   [ + ]

1. A rebound is defined as any shot taken within two seconds of uninterrupted game time of any other shot by the same team.
2. A rush shot is defined as any shot taken within four seconds of uninterrupted game time of any event occurring in the defensive zone OR within four seconds of uninterrupted game time of any giveaway or takeaway.

Author: Emmanuel Perry

Creator and webmaster of corsica.hockey.

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